Finding the Buyer
Everybody could use a 2-in-1 “show and tell” camera — and “everybody” is not a pitch.
- The productA full-HD webcam and overhead desk camera on one articulating arm
Wrote four segment-targeted lead generation landing pages, the Indiegogo campaign, and paid social copy for Logitech’s 2-in-1 webcam and overhead camera.
Everybody could use a 2-in-1 “show and tell” camera — and “everybody” is not a pitch.
Education
Business
Gaming
Streaming
Before launch, each audience got its own landing page, all asking for the same thing: an email address.
/a kept the “show and tell” headline; /b to /d went literal and rotated the tagline.
Logitech Reach: Pro 2-in-1 Webcam, Overhead Camera
Turnkey professional webcam & streaming camera. Seamless tabletop to streaming in full 1080p HD.
Logitech Reach is the next-gen show-and-tell camera that picks up what you put down. Seamlessly switch between tabletop and presenter modes, so you can explain concepts and share experiences in more immersive ways than ever.
A 2-in-1 full HD webcam & overhead camera for creators, gamers, educators, & professionals.
Logitech Reach builds on the Logitech StreamCam’s premium 1080p / 60fps webcam and provides ultimate content sharing flexibility at your table.
Achieving this balance of flexibility and control is not possible in any camera mount experience available today, and existing solutions force trade offs around positioning or time taken to transition from one view to another.
Use one hand to adjust horizontally or vertically, and swivel with full 360° range to show and tell non-digital content to audiences in every context.
See what creators and professionals are saying about StreamCam™, the HD 1080p 60fps camera built into Reach.
“If you're looking to start making craft-focused content (or just sharing hobbies with friends around the world), I have not seen a more perfect camera solution!”
“I am absolutely over the moon excited about this as it's exactly what I've been looking for.”
“Its portability allowed me to display my student's classwork from anywhere in the classroom.”
Logitech Reach is available with either a base mount or a clamp mount
No more acrobatics. Set up your non-digital content and your narrative, then easily adjust Reach to share your point of view.
From a 12 x 21.5” overhead area, to a 2.75” x 5” detailed view, use the lever button to fluidly demonstrate and change your audience’s perspective.
Whether demonstrating your product on a conference call, creating a tutorial for your YouTube channel, or tutoring students on a science project, Reach provides ultimate flexibility.
Use with most devices and conferencing platforms, with no additional setup, software, or installation.
A Swiss company focused on innovation and quality, Logitech has been producing premium consumer electronics and experiences for more than 40 years. We keep design at the center of everything we create, in every team and every discipline, to create truly unique and meaningful experiences.
With products sold in almost every country in the world, Logitech designs products that help businesses thrive and bring people together through music, gaming, streaming, video and computing.
With Logitech Reach, our approach was no different. Years in the making, we couldn’t be more excited to transform the way professionals, creators, educators, and gamers connect and share.
With titles capped at 50 characters, I used exactly 50 to say what this unique product is and does. Burying this would have killed the attention we'd just earned.
The title had no room for how many ways Reach moves, so I mocked up arrows on every articulation point. The design team built the production version.
I led with what the product empowers the buyer to do — capturing, switching modes, and sharing.
One sentence works twice: the camera literally picks up (captures) whatever you put down on the desk.
Four audiences named early. The page pays each one off further down.
My arrows from the hero — animated! Every articulation point is demonstrated instead of described.
Naming the trade-offs every existing setup forces is what makes the first-and-only claim concrete.
One line lays out the problem and the solution.
Teachers have lost hours of class time to uncooperative devices. The copy speaks straight to that.
One product, pitched four times, each captioned in that audience's verbs. It mirrors the four landing pages I wrote before launch.
Professionals see office gear.
Creators see a production tool.
For gamers, the overhead view puts a physical board online.
The brand section is mine too. I closed it on the same four audiences the page opened with.